![]() ![]() the texture folder is located (by default) in the same location as the exported characters. the textures get dumped into another folder then you click on the object in blender and load the appropriate texture to the appropriate object. ![]() I had neither the space nor the experience to guide the op through the process which is why I refer'd them to a tutorial on how to do it. like the eyes do not display at all even in render mode until you have the proper nodes set up. they only show in render mode and (as I learned it) you have to load each texture through the node editor and make all the necessary node adds and adjustments for more details. He just don't see them in the 3d realtime window. Select your image and then press the blue button to import it into your scene. Again this will open up the file browser, as all of these methods will do. Then select the image option from the menu and choose either reference or background. ![]() Looking at the images, it seems that the images are already loaded. To add an image file to the 3D viewport, open the add menu using Shift + A. you have to load the textures for each missing object from the texture folder where your default exports are from MakeHuman. this is how it has worked for a long time. ![]()
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January 2023
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